Archive for January, 2011
Long story short:
Valve is concentrating into Dota’s art, infrastructure and its coaching system. The idea is to develop a healthy community, which purpose is to have fun and not a “raging-fest” upon the rookies.
All players with high experience will be able to coach and help newcomers in exchange for a reward of course.
What about gameplay? All the hardcore elements of the gameplay are staying virtually the same. Confirmed heroes include: Axe, Sven, Tidehunter, Beastmaster and Riki. Heroes will also be added through the updates.
We’d be pretty hard-pressed to improve on that. I feel like IceFrog’s done such a good job at that and it’s something that his level of experience is so much higher with that community that it probably doesn’t make a lot of sense for us to go in and change a lot of that, so the core gameplay is the same.” So what does that mean? It means the number of creeps that spawn in a wave won’t really change, the way items and equipment works will be simliar, the structure of lanes will be the same, and a lot of the included heroes will be returning from the original. “It’s going to be most of the heroes that you’re familiar with from Dota. Over time there’ll be new heroes that are added to it just like IceFrog’s adding to Dota all the time.